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WoT: Monastery

The new graphics for World of Tanks is finally available for open test and I'm happy to present the very first of HD maps that was produced by our RnD team in collaboration with render engineers to bring the game's graphics to a whole new level. Also credits go to Level Art team for final polishing.

The map served as a polygon for testing new tech and my greatest contribution was the terrain - from making a prototype of a new blending system that was further developed and implemented by our render programmers, to making content and texturing. I was also responsible for the outland.
Except for that I took part in set dressing the level, making assets, and a wide range of things along with my teammates.

Big thanks to all the people involved.