Website powered by
Karyna Trychyk
Karyna Trychyk
Senior 3D Artist at Wargaming.net
Vilnius, Lithuania

Summary

Senior 3D Environment Artist with over 15 years of experience in creating high-end environments for games. Expert in the full production pipeline — from high-poly modeling to complex scene assembly and final lighting in Unreal Engine 5. I specialize in creating believable, optimized natural ecosystems and foliage, balancing artistic vision with technical performance.

Core Expertise
Full Environment Pipeline: High/Low poly modeling, efficient UV mapping, and baking.

Mastery of UE5: Advanced material setup (shaders, RVT, foliage actors), Lumen/Nanite integration, and world composition.

Foliage & Ecosystems: Creation of optimized, high-quality vegetation (SpeedTree/hand-sculpted) and procedural distribution systems.

Technical Art Mindset: Deep understanding of optimization (LODs, draw calls, shader complexity) and technical constraints for AAA/AA projects.

Texturing: PBR workflow, stylized or realistic.

Skills

Game DevelopmentEnvironment ModelingProp ModelingDigital SculptingTexturingShading3D Modeling

Software proficiency

Quixel Suite
Quixel Suite
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
SpeedTree
SpeedTree
3ds Max
3ds Max
Gaea
Gaea
Blender
Blender
Photoshop
Photoshop

Productions

    • Video Game
      IL-2 Sturmovik: Birds of Prey
    • Year
      2009
    • Role
      Environment Artist
    • Company
      ELIGAME Studio
    • Video Game
      Arcania: Gothic 4
    • Year
      2010
    • Role
      Environment Artist
    • Company
      ELIGAME Studio
    • Video Game
      World of Tanks
    • Year
      2014
    • Role
      Senior Environment Artist, R&D 3D Artist
    • Company
      Wargaming.net

Experience

  • Senior R&D 3D Artist at Wargaming
    Vilnius, LT
    March 2015 - Present

    Responsibilities:

    -research and development of visual and functional prototypes in collaboration with technical artists;

    -research and development of new pipelines of content production, which allow to improve quality and make workflow more efficient;

    -creating sample content for new technologies as reference for visual and technical quality;

    -producing specifications for new content creation tools, doing initial testing;

    -writing documentation and making tutorials for production teams;

    -supervising outsource teams for making sample content.

  • Senior Environment Artist at Game Stream (Wargaming)
    Minsk, Belarus
    May 2014 - March 2015

    Responsibilities:

    - hi\low poly modeling;

    - creating PBR textures;

    - making LODs and crashes;

    - supervising outsource artists for texturing quality;

    - RnD tasks.

  • Project Manager at ELIGAME Studio
    Minsk, Belarus
    March 2010 - April 2014

    Responsibilities:

    - monitor the international artist team & take part in the daily graphic production for projects;

    - set & maintain the art quality standard produced in the studio for on time delivery;

    - coordinate & plan artist resource properly to handle project in optimal way in collaboration

    with different departments, i.e. animation, vfx, etc.;

    - maintain effective communication with supervisors, team artists and other departments within

    the company;

    - establish and carry the project style from the conceptual phase to the fnished product.

  • 3D Artist at ELIGAME Studio
    Minsk, Belarus
    August 2008 - March 2010

    Responsibilities:

    - hi\low poly modeling;

    - creating hand-painted/photo-sourced textures;

    - making LODs;

    - baking light maps;

    - assembling levels.